server.cmd.default
Constants #
const water_permission = 'vedrock.cmd.water'
water_permission gates /water. Registered as an operator-only default from register_all so it lines up with the other command nodes.
fn register_all #
fn register_all(mut r cmd.Registry)
struct ClearCommand #
struct ClearCommand {}
fn (ClearCommand) name #
fn (c ClearCommand) name() string
fn (ClearCommand) description #
fn (c ClearCommand) description() string
fn (ClearCommand) aliases #
fn (c ClearCommand) aliases() []string
fn (ClearCommand) permission #
fn (c ClearCommand) permission() string
fn (ClearCommand) arguments #
fn (c ClearCommand) arguments() []cmd.Argument
fn (ClearCommand) execute #
fn (c ClearCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct DeopCommand #
struct DeopCommand {}
fn (DeopCommand) name #
fn (c DeopCommand) name() string
fn (DeopCommand) description #
fn (c DeopCommand) description() string
fn (DeopCommand) aliases #
fn (c DeopCommand) aliases() []string
fn (DeopCommand) permission #
fn (c DeopCommand) permission() string
fn (DeopCommand) arguments #
fn (c DeopCommand) arguments() []cmd.Argument
fn (DeopCommand) execute #
fn (c DeopCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct DifficultyCommand #
struct DifficultyCommand {}
fn (DifficultyCommand) name #
fn (c DifficultyCommand) name() string
fn (DifficultyCommand) description #
fn (c DifficultyCommand) description() string
fn (DifficultyCommand) aliases #
fn (c DifficultyCommand) aliases() []string
fn (DifficultyCommand) permission #
fn (c DifficultyCommand) permission() string
fn (DifficultyCommand) arguments #
fn (c DifficultyCommand) arguments() []cmd.Argument
fn (DifficultyCommand) execute #
fn (c DifficultyCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct GamemodeCommand #
struct GamemodeCommand {}
fn (GamemodeCommand) name #
fn (c GamemodeCommand) name() string
fn (GamemodeCommand) description #
fn (c GamemodeCommand) description() string
fn (GamemodeCommand) aliases #
fn (c GamemodeCommand) aliases() []string
fn (GamemodeCommand) permission #
fn (c GamemodeCommand) permission() string
fn (GamemodeCommand) arguments #
fn (c GamemodeCommand) arguments() []cmd.Argument
fn (GamemodeCommand) execute #
fn (c GamemodeCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct GiveCommand #
struct GiveCommand {}
fn (GiveCommand) name #
fn (c GiveCommand) name() string
fn (GiveCommand) description #
fn (c GiveCommand) description() string
fn (GiveCommand) aliases #
fn (c GiveCommand) aliases() []string
fn (GiveCommand) permission #
fn (c GiveCommand) permission() string
fn (GiveCommand) arguments #
fn (c GiveCommand) arguments() []cmd.Argument
fn (GiveCommand) execute #
fn (c GiveCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct KillCommand #
struct KillCommand {}
fn (KillCommand) name #
fn (c KillCommand) name() string
fn (KillCommand) description #
fn (c KillCommand) description() string
fn (KillCommand) aliases #
fn (c KillCommand) aliases() []string
fn (KillCommand) permission #
fn (c KillCommand) permission() string
fn (KillCommand) arguments #
fn (c KillCommand) arguments() []cmd.Argument
fn (KillCommand) execute #
fn (c KillCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct OpCommand #
struct OpCommand {}
fn (OpCommand) name #
fn (c OpCommand) name() string
fn (OpCommand) description #
fn (c OpCommand) description() string
fn (OpCommand) aliases #
fn (c OpCommand) aliases() []string
fn (OpCommand) permission #
fn (c OpCommand) permission() string
fn (OpCommand) arguments #
fn (c OpCommand) arguments() []cmd.Argument
fn (OpCommand) execute #
fn (c OpCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct SayCommand #
struct SayCommand {}
fn (SayCommand) name #
fn (c SayCommand) name() string
fn (SayCommand) description #
fn (c SayCommand) description() string
fn (SayCommand) aliases #
fn (c SayCommand) aliases() []string
fn (SayCommand) permission #
fn (c SayCommand) permission() string
fn (SayCommand) arguments #
fn (c SayCommand) arguments() []cmd.Argument
fn (SayCommand) execute #
fn (c SayCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct StatusCommand #
struct StatusCommand {}
fn (StatusCommand) name #
fn (c StatusCommand) name() string
fn (StatusCommand) description #
fn (c StatusCommand) description() string
fn (StatusCommand) aliases #
fn (c StatusCommand) aliases() []string
fn (StatusCommand) permission #
fn (c StatusCommand) permission() string
fn (StatusCommand) arguments #
fn (c StatusCommand) arguments() []cmd.Argument
fn (StatusCommand) execute #
fn (c StatusCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct TeleportCommand #
struct TeleportCommand {}
fn (TeleportCommand) name #
fn (c TeleportCommand) name() string
fn (TeleportCommand) description #
fn (c TeleportCommand) description() string
fn (TeleportCommand) aliases #
fn (c TeleportCommand) aliases() []string
fn (TeleportCommand) permission #
fn (c TeleportCommand) permission() string
fn (TeleportCommand) arguments #
fn (c TeleportCommand) arguments() []cmd.Argument
fn (TeleportCommand) execute #
fn (c TeleportCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct TitleCommand #
struct TitleCommand {}
fn (TitleCommand) name #
fn (c TitleCommand) name() string
fn (TitleCommand) description #
fn (c TitleCommand) description() string
fn (TitleCommand) aliases #
fn (c TitleCommand) aliases() []string
fn (TitleCommand) permission #
fn (c TitleCommand) permission() string
fn (TitleCommand) arguments #
fn (c TitleCommand) arguments() []cmd.Argument
fn (TitleCommand) execute #
fn (c TitleCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct VersionCommand #
struct VersionCommand {}
fn (VersionCommand) name #
fn (c VersionCommand) name() string
fn (VersionCommand) description #
fn (c VersionCommand) description() string
fn (VersionCommand) aliases #
fn (c VersionCommand) aliases() []string
fn (VersionCommand) permission #
fn (c VersionCommand) permission() string
fn (VersionCommand) arguments #
fn (c VersionCommand) arguments() []cmd.Argument
fn (VersionCommand) execute #
fn (c VersionCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct WaterCommand #
struct WaterCommand {}
WaterCommand places a water source at the sender's feet and lets it flow. Handy for testing the liquid spread engine in-world.
fn (WaterCommand) name #
fn (c WaterCommand) name() string
fn (WaterCommand) description #
fn (c WaterCommand) description() string
fn (WaterCommand) aliases #
fn (c WaterCommand) aliases() []string
fn (WaterCommand) permission #
fn (c WaterCommand) permission() string
fn (WaterCommand) arguments #
fn (c WaterCommand) arguments() []cmd.Argument
fn (WaterCommand) execute #
fn (c WaterCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct WhitelistCommand #
struct WhitelistCommand {}
fn (WhitelistCommand) name #
fn (c WhitelistCommand) name() string
fn (WhitelistCommand) description #
fn (c WhitelistCommand) description() string
fn (WhitelistCommand) aliases #
fn (c WhitelistCommand) aliases() []string
fn (WhitelistCommand) permission #
fn (c WhitelistCommand) permission() string
fn (WhitelistCommand) arguments #
fn (c WhitelistCommand) arguments() []cmd.Argument
fn (WhitelistCommand) execute #
fn (c WhitelistCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
struct WorldCommand #
struct WorldCommand {}
fn (WorldCommand) name #
fn (c WorldCommand) name() string
fn (WorldCommand) description #
fn (c WorldCommand) description() string
fn (WorldCommand) aliases #
fn (c WorldCommand) aliases() []string
fn (WorldCommand) permission #
fn (c WorldCommand) permission() string
fn (WorldCommand) arguments #
fn (c WorldCommand) arguments() []cmd.Argument
fn (WorldCommand) execute #
fn (c WorldCommand) execute(mut sender cmd.Sender, ctx cmd.Context) !
- Constants
- fn register_all
- struct ClearCommand
- struct DeopCommand
- struct DifficultyCommand
- struct GamemodeCommand
- struct GiveCommand
- struct KillCommand
- struct OpCommand
- struct SayCommand
- struct StatusCommand
- struct TeleportCommand
- struct TitleCommand
- struct VersionCommand
- struct WaterCommand
- struct WhitelistCommand
- struct WorldCommand